Ghroth886, a new media artist born in 1999, completed his undergraduate studies at the University of the Arts London and is currently pursuing a master’s degree at Goldsmiths, University of London. He divides his time between Chengdu and London, and his work revolves around computer art, often combining virtual reality with sculptural and installation forms to explore the relationship between reality and macro-abstraction, grounded in traditional media.
In his work, the cultural backgrounds of the two places where he works and studies provide an interesting and sometimes even oscillating dynamic for his creative process. This dynamic isn’t just about geographical distance; it encompasses cultural, historical, and traditional differences. In his creations, this distance is not emphasized but rather sought and connected. He attempts to establish a cultural “hyperlink” in his own work, linking different art forms, various cultural symbols, and even different historical periods.
Drawing on his gaming background, you can see uncommon forms and content in his work within contemporary art. There is an ongoing debate about whether games and computer graphics should be included in the spectrum of contemporary art. He believes that games are just another medium and vessel, with the tools and forms of creation continually evolving. Ultimately, it depends on the content and symbols they convey. In his view, games benefit from high interactivity and are an ideal form of public art. The audience must engage with the work, and the work, in turn, imparts viewpoints to the audience, achieving a balance within this brief moment.
In his recent works, he has experimented with 3D printing and virtual reality, combined with traditional ceramics and sculpture, to reconstruct traditional symbols, creating a playful and “absurd” scenario.
Character art, 2023
The room, VR, 2022